![]() As we initiate a cut-scene showing interaction between our character, Vito, and his two partners in crime, there's a distinctly cinematic flavour to the action. There's notable tearing as we rotate the camera, and a real lack of aliasing detracts somewhat from the location.Ĭharacter models, on the other hand, are stunning. Visually the game is strongly detailed, but the performance is a little sluggish. We opt to take the journey slowly, and observe the scenery around us. Driving through the city is a surprisingly enjoyable experience actually. The period cars handle well, with a good sense of weight and inertia to them. ![]() Our first task is to drive to the destination where we'll meet the target we'd earlier been assigned to, well, eliminate. But Mafia II's fictional Empire Bay (a city based on New York and San Francisco) feels distinctly real. This tends to be the downfall of most sandbox games, as the setting loses its sense of illusion through scripting and bugs. The world's got a similar flavour to Grand Theft Auto IV it feels alive. NPC's go about their daily business, stopping at intersections and interacting with each other. While Mafia II boasts an open-world environment, the demo restricts us to ten minutes in the great out-doors. The world outside is just as meticulously detailed. In fact, 2K claim that as the time period shifts in-game, so too does the music. ![]() ![]() It includes genuine, licensed photoshoots from the mid-1940's period the game is set in. Take for example the afore-mentioned Playboy magazine. There's a good sense of place in Mafia II. Just moments earlier we'd been knocking back coca-cola while perusing a copy of Playboy magazine. ![]()
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